Motion transfer from a real video
Instead of describing a move in words, you show it. Record yourself, use a clip you own, or pick any reference video that contains the performance, and the timing, poses and rhythm carry over to your character.
Kling 3.0Hot
Copy the motion of any video onto your character
Upload a character image and a reference video: Motion Control transfers the dance, gesture or action from the video onto your character while keeping its identity.
Try Motion ControlFAQ
This model starts at 231 credits. The exact price is shown before you generate, and failed generations are refunded automatically. New accounts get 50 free credits; Pro includes 1,000 credits per month for $9.90 or $99 per year.
Yes. Generated content can be used in ads, online stores and social media, subject to NeoMundo's terms of service and the model provider's policies. Only upload reference videos and character images you have the rights to use.
No. The character image and reference video are required; the prompt is optional. Use it for extra direction such as "soft studio lighting" or "sunset beach background".
No. Only the motion transfer happens from the clip. Appearance, clothing and style come from your character image, which is why a clear, well-lit image matters most.
One person, a fixed camera, the full body or relevant body part always in frame, and no fast cuts. Trim the clip to the exact section you want before uploading; files can be MP4, MOV or WebM up to 100 MB.
Use 720p to check that poses and timing transfer correctly, then run 1080p for the final version you publish.
Kling 3.0 generates motion from a text prompt and optional frames. This model copies motion from a real video, so choreography and gestures are exact rather than interpreted from words.
One character image, one reference clip, a few minutes of waiting. See your character dance, wave or walk exactly like the video.
Try Kling Motion ControlInstead of describing a move in words, you show it. Record yourself, use a clip you own, or pick any reference video that contains the performance, and the timing, poses and rhythm carry over to your character.
The character image defines who appears on screen. Face, hairstyle, clothing and art style come from your picture, not from the person in the reference clip, so a mascot stays a mascot and an illustration stays illustrated.
Dance routines, waves, walks, presentations with hand gestures and reactions all transfer. Match the framing of your image to the framing of the video for the most accurate result.
Choose 720p for quick checks of timing and pose, then 1080p for the version you post. The credit cost is shown before you start either one.
The two uploads do most of the work. Add a short text prompt only when you want to steer lighting, background details or the mood of the scene.
Kling Motion Control is a character animation model built on Kling 3.0 from Kuaishou. It takes two inputs, a still image of a character and a reference video of a movement, and produces a new video in which your character performs that movement. On NeoMundo it sits in the Motion & swap studio at /create/motion.
The difference from ordinary image-to-video tools is control. A prompt like "she dances" leaves the choreography to chance. With this model the choreography comes from footage, so every step, turn and hand position follows the clip you provide. That makes it practical for trends, where the exact moves matter, and for brand characters that must repeat a specific gesture.
Both uploads are required: exactly 1 image (JPG, PNG or WebP up to 10 MB) and exactly 1 video (MP4, MOV or WebM up to 100 MB). Text is optional. Resolution is 720p or 1080p. The model starts at 231 credits, and the studio shows the exact cost before you generate, with failed runs refunded automatically.
Use the Try button at the top of this page or go to /create/motion and pick the model. New accounts get 50 free credits, and the cost appears before you confirm.
Use one image where the whole character you want to animate is visible, facing the camera, with arms and legs not hidden. For a full-body dance, use a full-body image; for gestures, a waist-up image is enough.
Choose a clip with one performer, a steady camera and the full movement in frame. Trim it to the part you need before uploading. Busy backgrounds and several people in the shot make the motion harder to read.
Select 720p or 1080p, optionally add a prompt about background or lighting, and start. Videos usually take 1–5 minutes; download the result or share it to the community.
Take a trending choreography you recorded and apply it to an avatar, a pet illustration or a brand mascot. The dance video keeps the original moves while the performer is entirely yours.
Film a staff member doing a wave, a point or a product gesture once, then transfer it to your mascot for ads, onboarding clips and social posts.
Artists can give a drawn character real movement without rigging or keyframes. Record the action yourself and let the model handle the character animation.
Apply a runway walk or a spin to a model image wearing your garment, so shoppers can see how the outfit moves instead of a single static shot.